﻿@namespace MudBlazor.UnitTests.TestComponents

@for (int i = 0; i < 10; i++)
{
	<MudHidden Breakpoint="Breakpoint.Xl" Invert="true">
		<MudCard Class="pa-5 xl">
			<MudText>XL</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.Lg" Invert="true">
		<MudCard Class="pa-5 lg">
			<MudText>LG</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.Md" Invert="true">
		<MudCard Class="pa-5 md">
			<MudText>MD</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.Sm" Invert="true">
		<MudCard Class="pa-5 sm">
			<MudText>SM</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.Xs" Invert="true">
		<MudCard Class="pa-5 xs">
			<MudText>XS</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.LgAndUp" Invert="true">
		<MudCard Class="pa-5 lg-and-up">
			<MudText>LG and Up</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.MdAndUp" Invert="true">
		<MudCard Class="pa-5 md-and-up">
			<MudText>MD and Up</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.SmAndUp" Invert="true">
		<MudCard Class="pa-5 sm-and-up">
			<MudText>SM and Up</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.LgAndDown" Invert="true">
		<MudCard Class="pa-5 lg-and-down">
			<MudText>LG and Down</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.MdAndDown" Invert="true">
		<MudCard Class="pa-5">
			<MudText>MD and Down</MudText>
		</MudCard>
	</MudHidden>
	<MudHidden Breakpoint="Breakpoint.SmAndDown" Invert="true">
		<MudCard Class="pa-5">
			<MudText>SM and Down</MudText>
		</MudCard>
	</MudHidden>
}

@code {
}
